And the Alc and JC use the ore. But also need to realize that alot of people don't have gathering professions for there toons. And there willing to pay they AH price for the mats. Op follow the advice given and check the AH and see what prices everything is going for. Check Both Bars and Ore prices. If the Bars are selling for a good profit of 10g or more compared to what the 1 or 2 stacks of ore are selling for they its worth it to smelt them down.
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PC Ore and Bar value research. Wine and other alcoholic beverages are one of the most profitable endeavors you can undertake as a farmer. Choosing the most expensive fruits to become wines will help bring in the big bucks, so many players grow Ancient Fruit and Starfruit specifically to turn into wine.
There's no point in selling that expensive Starfruit wine, though, if you have empty Casks in the basement of your house. Letting wine sit until it becomes Iridium quality will double its value, meaning a bottle of Iridium-quality Starfruit wine will fetch you 6, gold if you have the Artisan Profession. Slime is a product that can be found by killing Slime monsters or harvesting Slime Balls produced by Slimes raised within a Slime Hutch.
It can be used in several handy recipes, such as the Oil Maker, Slime Incubator, and Wild Bait , but monetarily it doesn't fare well, only pulling 5 gold each. In order to make any substantial money from raising Slimes, it's better to save up Slime in order to convert into Slime Eggs via the Slime Egg-Press. This monster drop is also used in some crafting recipes, so be sure to save some if you need it!
Thanks to the introduction of Clothing in one of the game's many updates, Cloth is no longer just an expensive item that you'll use here and there but otherwise chuck into the shipping bin. Now, instead of just hats , dozens of unique clothing items can be worn and swapped out easily by using furniture such as wardrobes to store clothes. Once you gain access to Sheep or Rabbits , you should save all their wool for the many fashionable and ridiculous outfits that can be made with Cloth, such as an Iridium Breastplate or a Jester Shirt.
Being fashionable is just another job for a hardworking farmer. As you get later into the game, you'll find that there is something even more precious than gold: Time. Much of the time spent running, horseriding, or minecarting from destination to destination could be saved through the use of Warp Totems, the recipes for which can be bought or unlocked as you upgrade your Foraging skill.
These Totems can warp you to a location instantly, saving the hassle of walking down to the Beach or taking the bus to Calico Desert. If you're down in the mines at AM, just use a Farm Warp Totem to return home instantly and not pass out 80 levels underground. This is exactly why saving resources will save countless time in the long run, especially as Coconuts and Coral can only be foraged and not grown.
Completing the Museum collection is no easy feat — it takes a ton of dedication, hunting for artifacts, and cracking open geodes. A lot of these items sell for a good price, especially the rarer minerals and gems. But, there will always be more of these items, so you should focus on donating the first one in almost every case.
The benefits are plentiful: not only will a cumulative total of donated artifacts unlock special items and secret areas, but some donations will reward specific items, such as life-size Sloth bones or a Flute Block which will play a musical note when you walk by it. With the exception of the Prismatic Shard, all gems can be placed into a Crystalarium to duplicate them infinitely, as well.
So, if you really want to sell some diamonds, throw one in a Crystalarium, donate the first one it produces, and sell the rest. One particular Museum artifact that should never be sold is the Ancient Seed.
Not only does it sell terribly, but upon donating it to the Museum, Gunther will reward you with the recipe for crafting new Ancient Seeds. This recipe is one of the few ways to obtain the seeds needed for growing Ancient Fruit, one of the game's most expensive crops. The recipe itself consists of one Ancient Seed, meaning that you'll have to hunt vigorously for artifacts in order to find another seed, and selling it simply makes no sense when the possible revenue is so great.
I personally sell in stacks of 20 for the majority of the bars, but you can easily tweak it to your preference. If you need help with importing operations and setting up custom prices I have a description with pictures in my post about j ewelcrafting , just scroll to the bottom. All of the operations are out of the box usable after you have implemented the custom prices.
You might look into tweaking them as you get familiar with the bar markets. When using these operations I run a shopping scan for all bars and ores fairly regularily. I usually buy out all ores and bars below my max price. If i know that my stock of some metal is too high I might forego buying, but generally I just buy.
Then I send all ore to my smelter and smelt it to bars when I have time. I generally just set it to create all and go do something else while it crafts bars for 30 minutes. You could use the crafting operations included if you want to try to keep some kind of optimal stock, but personally I find that just buying up all the cheap stuff you find is better. The more you by the higher you drive the market price and the more likely it is that your stock will sell.
This is a great way to diversify your profits or getting your feet wet in markets that rely on flipping and overcutting. If you need some help tweaking settings for your server or setting this up, shoot me a comment! Also, not sure if this is intentional or not, but you might want to remove your mailing operations from the pastebin? Thanks for the feedback.
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