Bonus Attack Speed Buff Duration Overload can be activated to grant Storm Spirit and allied heroes within a range with Overload charges and provides attack speed.
Lasts up to 12 seconds or until the charges are depleted. Notes Storm Spirit's attack projectile can be upgraded to an Overload boosted attack while in mid-air. Targeting Point Target. Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Static Remnant Drop Interval The Storm is coming in. Notes Mana cost is based on the percentage of Storm Spirit's maximum mana.
Storm Spirit is invulnerable and gains flying vision while using this ability. Spells and items can be used while traveling. Destroys trees in its path. Affects Allies. Grants Storm Spirit and allied heroes Overload charges. Provides Attack Speed. This ability is granted by Aghanim's Shard.
Hidden category: Pages with hard coded colors. Contact Us Send an email Chat with us Contact. This page was last edited on 29 October , at Licenses for other media varies. Carry Escape Nuker Initiator Disabler. Talent Tree. Cooldown: Manacost: Passively provides 40 Attack Speed to Storm Spirit. Agility gain increased from 1. Base attack speed increased from to Electric Vortex no longer slows your hero.
Base damage increased by 2. Intelligence gain increased from 3 to 3. Base strength increased from 19 to Explore Wikis Community Central. Register Don't have an account?
Storm Spirit. History Talk 5. Old Abilities. Known Bugs. Raijin Thunderkeg, the Storm Spirit. Lore :. Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy.
But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine.
A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body.
Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. John Patrick Lowrie Responses. Ability No Target. Damage Magical. Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Procs on spell immune enemies. Does not attempt to damage spell immune enemies. Persists death. Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion. Notes: Static Remnant interrupts Storm Spirit's channeling abilities upon cast. After a remnant is placed, it takes 1 second for it to be able to explode and deal damage.
When a remnant expires, it still explodes and deals damage around it. Remnant can be triggered by invisible units and deal damage to them. The remnants are visible on the minimap with the same color as Radiant or Dire units, not the color of the player. Remnants provide radius flying vision at their location for its duration or until exploding.
The damage increasing talent does not update already placed Static Remnants. Ability Target Unit No Target. A vortex that pulls an enemy unit to Storm Spirit's location. Cast Animation: 0. Cast Range: 0. Pull Duration: 1. Radius: Electric Vortex affects all enemies within a radius around Storm Spirit. Cannot be cast on spell immune enemies. Effect persists if debuff was placed before spell immunity and when not dispelled. Not blocked when upgraded. Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
Notes: Electric Vortex pulls affected units at a speed of If the affected unit gets affected by another source of horizontal forced movement , it stops pulling, and continues as soon as the other source expires. This means, unlike other forced movement effects, Electric Vortex is not canceled by them, but is temporarily stopped instead. If the target gets moved more than range away from the original cast location, the link breaks immediately.
With Aghanim's Scepter , Electric Vortex turns into a non-targetable ability affecting all enemy units within radius. Does not target invisible , invulnerable or hidden units or units in the Fog of War within the radius. When cast while no enemies are within range, it still triggers Overload. Multiple casts on the same target refresh the pull duration, and reset the pull distance, but do not update the pull location. Ability Passive No Target.
Affects Enemies Allies. Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Apocalypse View Profile View Posts. Storm is nit bad at all late game. That said, storm was never going to counter wk, you pick an Antimage if you want to counter wk.
Originally posted by JaegerBombastic :. Originally posted by Icefraud :. Last edited by fuckboy, nerd in leather ; 25 Oct, am. Originally posted by spu :. Originally posted by Homosexual Deviant :.
Actually I heard a caster saying that he interviewed a pro player NIP. Era I think that Storm is the most powerful late game hero or at least the one he least wanted to fight. Can't remember which game and too lazy to search. Well proof or it didn't happen. I'm going to assume what you meant was Storm not being a good late game hero.
Well not all late game heroes are defined by their ability to fight carries. For example Dark Seer is an incredibly powerful late game hero but he can't manfight any hero.
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